Connections: Difference between revisions

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(Created page with "* Using ISP requires some means to connect the external programmer to the flash chip. * Some external flasher requires some soldering to connect it to the flash chip. ==...")
 
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== Common issues ==
== Common issues ==
* Wires length, connection quality: Long wires, and bad connection can create some issues, so avoid them. If you can't and if you're flash chip is SPI, then lowering the SPI clock can make it work in some cases. Many programmers do support such option(Called spispeed with most of them, or divisor with ft2232_spi).
* Wires length, connection quality: Long wires, and bad connection can create some issues, so avoid them. If you can't and if you're flash chip is SPI, then lowering the SPI clock can make it work in some cases. Many programmers do support such option(Called spispeed with most of them, or divisor with ft2232_spi).
* When soldering wires, the wire tend to break near the soldering point, to avoid such issue, you have to prevent the wires from bending near the soldering point. To do that [https://en.wikipedia.org/wiki/Heat-shrink_tubing Heat-shrink_tubing] or similar methods can be used.

Revision as of 17:07, 12 April 2015

  • Using ISP requires some means to connect the external programmer to the flash chip.
  • Some external flasher requires some soldering to connect it to the flash chip.

Connect to a clip

Some programmers, like the Bus_Pirate have pin connectors on them.

  • Short Jumper Wires can be used to connect the programmer to the clip.

Common issues

  • Wires length, connection quality: Long wires, and bad connection can create some issues, so avoid them. If you can't and if you're flash chip is SPI, then lowering the SPI clock can make it work in some cases. Many programmers do support such option(Called spispeed with most of them, or divisor with ft2232_spi).
  • When soldering wires, the wire tend to break near the soldering point, to avoid such issue, you have to prevent the wires from bending near the soldering point. To do that Heat-shrink_tubing or similar methods can be used.